Monday, 5 November 2018

Silence is stupid.

the quiet man review boss
No access no awareness and a non-starter.  Critic pans the Quiet Man.

During Square Enix’s bizarre 2018 E3 conference we mostly saw nothing of value. However, there was one game that caught my eye. This was The Quiet Man, and I’m not sure it captured my attention for the right reasons. Since seeing more of it, I realize I was excited not as a game but as a possible train wreck. Now it’s in my hands, and simply, it’s hard to be quiet about how hilariously awful the game truly is.

You play as Dane, a name I only know because I read the game’s Steam description. The best I can figure is that Dane works for a crime boss and is in love with some lounge singer. Then, some guy in a bird’s mask shows up and kidnaps the lounge singer. After that, I totally lost the plot. At no point does The Quiet Man even try to make sense. Sometimes there are hints of supernatural stuff. I think three different characters betray you. I’m not sure any of it ever matters.

The reason I can’t figure the game’s plot out at all? Dane is deaf. The Quiet Man attempts to emulate this by playing no sound at all at any point in the game. This is a novel idea that can totally work if the developers build the game around it. However, The Quiet Man is not that game. It’s overwhelmingly obvious that this was a regular game that quickly shoehorned this in. Cutscenes will go five or more minutes yet include absolutely nothing but two characters talking. There are no subtitles, there are no translations, there is no way to tell what they’re saying. As such, the plot gets totally lost.

However, The Quiet Man seems particularly strange about this. The excuse given is that you “experience the world as Dane does.” Yet, Dane can understand sign language, so why isn’t any of that subtitled? It’s later shown that Dane can read lips, but the game still isn’t telling you what anyone is saying? 

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